![]() ![]() Yes, I’ve only been playing Call of Duty: Modern Warfare Remastered multiplayer for 9 of the past 24 hours. Indeed, this is clearly one of the best multiplayer shooters of the year. But you don’t need to drop $70 to play Modern Warfare-the original version is $20 on Steam, includes a server browser, and while it may not look as nice as the Remastered version, it’s a more honest way to revisit mid-2000s shooter design.I am delighted but not surprised to report that the Call of Duty: Modern Warfare Remastered multiplayer experience holds up nicely despite the passage of time and the many improvements that have been made to the COD multiplayer system since. ![]() Remember when hit indicators felt like a revelation? Now they’re an art. However, approached as a window into the last 10 years of shooter design, it’s a curious, cool thing. I can’t exactly fault Remastered for holding onto the same problems, but it’s definitely dated and frustrating in small ways for it. Cycling your focus on entryways gets tedious quickly. They’re routine and uninspiring by today’s standards, especially if the only way you can enter a room is by sprinting there. I still enjoy it, but without the crouch slide and wall run introduced by Titanfall and the Call of Duty sequels, maps are a flat tangle of corridors and sightlines without much variance in how they can be traversed. ![]() I remember loving the quick cycle of victory and defeat in Modern Warfare, the satisfaction of seeing someone before they saw you or having the edge in a surprise encounter where small errors in accuracy and timing meant everything. Remember when hit indicators felt like a revelation? Now they're an art. And if there’s an ankle-high fragment of rubble in your path, expect it to stop your sprint and hold you prisoner until you manage to wiggle on by. If a friendly runs by, expect to get jostled around until the game figures out where your player model belongs. Traversal is awkward and weighty, and collision is a major problem. ![]() In a multiplayer environment, preserving Modern Warfare’s old systems as they were is great for archival purposes, but a pileup of small legacy issues prevent it from having the everlasting charm of a Quake or Unreal. ![]()
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